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Release time: Beat Slayer, a Rhythm-Based Hack 'n Slash now on Steam!
Beat Slayer, a rhythm-based hack 'n slash adventure developed by ByteRockers Games, in which I worked as one of the sound designers, has finally been released on Steam!

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Setting up Wwise for a spatial live electronic performance.
In this blog entry, I will explain how I tried to apply the Ambisonic audio workflow with Unreal Engine for a school project, how I failed, and how I used that failure as inspiration for trying out something entirely different with Wwise.
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Synthpaint - Devlog 02 - Origins and First prototype
Where I explained some preliminary works and my attempt at developing a first and extremely elemental prototype.
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Synthpaint - Devlog 01 - Why?
In this post, I try to explain my motivations behind why I am developing this tool.
