Music Design:
In today’s digital world, traditional music composition is only one of the multiple ways in which a musician can generate original content. Procedural, reactive and interactive musical systems go beyond what historically was known as a “composition”, and therefore need to be mentioned as parallel techniques in the wider umbrella of Music Design.
MUSEUM MONSTERS (experimental video game)
(Unity)
In C: Algorithmic Live Performance
(Ableton Live, Max/MSP, Touch Designer)
Balldrop4Live: A chance sequencer
(Unity, Max/MSP, Ableton Live)
Egeo, the Star Shitter (videogame)
(Unity, FMOD)
Generative Retro Synth in F
(Reaktor 6)
More examples on my Youtube Channel.